December 1st, 2007

Commanding and Conquering

This past summer, I had the opportunity of a lifetime (at least for me). I was working as an intern on an unannounced RTS at EALA. Suffice it to say, due to NDA, I can’t say much about what I did. I can say that I was doing multiplayer gameplay design. An example of the sort of thing I was doing can be seen in the various multiplayer modes for C&C 3 on Xbox 360. They have things like capture the flag, conquer and hold, and a few others. I was designing modes like that for the project I was working on.

The real reason for finally coming out about this is that I had the opportunity to do an interview with Aaron Kaufman, the C&C Community Manager at EALA about my experience. I think it makesĀ a good read (despite my rather obvious bias), and even has a photo of me at the end, for those of you interested in seeing what this mastermind looks like.

I suggest you check it out if you happen to be interested in working in games, or even just what it is like behind the scenes of a major studio. I know that I really wanted to work in the games industry going in to my internship, and I came out knowing that I’d found what I wanted to do. I loved every day of it, and was terribly sad to leave. The guys at EALA were amazing, and I just had an amazing time. Peace through power!

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