<?xml version="1.0" encoding="UTF-8"?><!-- generator="WordPress/2.7" -->
<rss version="0.92">
<channel>
	<title>JMoe: The Mastermind</title>
	<link>http://jmoe.the-mastermind.net</link>
	<description>Musings of an MIT Student</description>
	<lastBuildDate>Mon, 16 Jun 2008 23:43:47 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>The Past of the Real Time Strategy Game</title>
		<description>During class recently, someone mentioned an article they read on Gamasutra about how Real Time Strategy games should really be called something else, like Real Time Tactics games.  Being a big RTS fan, which should probably be apparent from my past writings, I decided to dig up the article ...</description>
		<link>http://jmoe.the-mastermind.net/?p=26</link>
			</item>
	<item>
		<title>Backseat Game Design</title>
		<description>While browsing around the C&C community for interesting news, I happened across an article which includes a design for the "perfect" C&C game mode for Tiberium.  For those who many not know, Tiberium is a first person shooter set in the Tiberium universe (created by the original Command and ...</description>
		<link>http://jmoe.the-mastermind.net/?p=25</link>
			</item>
	<item>
		<title>LinQ</title>
		<description>About a year ago I said I would make a post about LinQ.  Now that Visual Studio 2008 is out, and LinQ is a released technology, I think I can get around to it.  I still haven't built a project that makes a good use of LinQ, but ...</description>
		<link>http://jmoe.the-mastermind.net/?p=24</link>
			</item>
	<item>
		<title>Why All Games are Educational</title>
		<description>During my work at the GAMBIT Games Lab, the topic of educational games came up.  The question was whether or not educational games were a valid genre.  That got me thinking, which led to this.  My conclusion is that in fact, all games are educational.  Some ...</description>
		<link>http://jmoe.the-mastermind.net/?p=23</link>
			</item>
	<item>
		<title>Commanding and Conquering</title>
		<description>This past summer, I had the opportunity of a lifetime (at least for me). I was working as an intern on an unannounced RTS at EALA. Suffice it to say, due to NDA, I can't say much about what I did. I can say that I was doing multiplayer gameplay ...</description>
		<link>http://jmoe.the-mastermind.net/?p=22</link>
			</item>
	<item>
		<title>Five Minutes Five Games Episode One</title>
		<description>


Click To Play
First episode of a potentially monthly (or bi-weekly if I get really ambitious) podcast. It was done originally for 21L.015, one of my classes, but if people like the idea, I could probably put in the effort to spend a little more time on it. This epsiode has ...</description>
		<link>http://jmoe.the-mastermind.net/?p=21</link>
			</item>
	<item>
		<title>Spirituality as an Evolutionary Advantage</title>
		<description>It often happens that the early morning just before I go to sleep can yield some interesting thoughts, and as such, I've decided to create a section for such musings.  The first such musing is on the idea that spirtuality could actually be an evolutionary advantage.  This idea ...</description>
		<link>http://jmoe.the-mastermind.net/?p=20</link>
			</item>
	<item>
		<title>Command And Conquer 3</title>
		<description>

Command and Conquer 3: Tiberium Wars launched in the US on March 27th 2007. I picked up a copy of the Kane Edition (aka the Collector's Edition) on release day, and spent most of Spring Break playing the game. It's time for a full review. I will try to avoid ...</description>
		<link>http://jmoe.the-mastermind.net/?p=19</link>
			</item>
	<item>
		<title>Battlecode Wrapup</title>
		<description>I was hoping to have more information for this post, but I'll have to settle for posting our team document. The Battlecode organizers never got around to updating the website, and so I don't have the actual final results. You can grab the PDF at the bottom of this post. ...</description>
		<link>http://jmoe.the-mastermind.net/?p=16</link>
			</item>
	<item>
		<title>C#: Programming Made Fun</title>
		<description>I realize I'm rather off the schedule I had planned.  I blame the holiday weekend, my laziness, and Robocup.  The international qualification deadline is at midnight on February 22nd.  For those of you unaware of what the date is, that is in less than 24 hours (it's ...</description>
		<link>http://jmoe.the-mastermind.net/?p=15</link>
			</item>
</channel>
</rss>
