February 13th, 2008
The Past of the Real Time Strategy Game
During class recently, someone mentioned an article they read on Gamasutra about how Real Time Strategy games should really be called something else, like Real Time Tactics games. Being a big RTS fan, which should probably be apparent from my past writings, I decided to dig up the article and take a look. You can find the article here.
While an interesting article, I think that the premise is rather fundamentally flawed, for a variety of reasons. One is a misappreciation for the depth and complexity of strategy, and the other is a misappreciation for the depth and complexity of strategy games themselves. I’m going up against some tough competition here, since I can’t cite people like Clausewitz or Sun-Tzu, and I’m going on memory for my primary strategy source, which is the book Strategy by B.H. Liddell Hart. It’s an excellent book, and I recommend you check it out if you happen to be interested in strategy (now would be a good time to have an Amazon referrals account, but I don’t, so buying it won’t give me any money).
The rest of the argument after the cut.
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