February 7th, 2008
Backseat Game Design
While browsing around the C&C community for interesting news, I happened across an article which includes a design for the “perfect” C&C game mode for Tiberium. For those who many not know, Tiberium is a first person shooter set in the Tiberium universe (created by the original Command and Conquer, along with Tiberian Sun, and Tiberium Wars). It’s not part of the C&C franchise, it instead shares the same universe setting-wise, but is a separate branch. This allows a lot more freedom.
While the game mode in the article is interesting, it has two major flaws.
1. It doesn’t fit with what the apparent design goals of Tiberium are.
2. It sounds an awful lot like Renegade.
For some people, #2 isn’t really so much a problem as a great thing, but Tiberium isn’t Renegade. Renegade was an attempt to create an FPS that was a C&C game. Tiberium is an FPS that happens to be in the same universe as the C&C games. They’re not really the same at all.
My own design for a team based multiplayer mode for Tiberium comes after the cut.
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