February 1st, 2008

Why All Games are Educational

During my work at the GAMBIT Games Lab, the topic of educational games came up. The question was whether or not educational games were a valid genre. That got me thinking, which led to this. My conclusion is that in fact, all games are educational. Some have a more explicit purpose, teaching concepts which are applicable outside the game realm (whether this be games like Number Munchers, Word Munchers, or Mavis Beacon Teaches Typing), but any time you are playing a game, you’re learning.
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December 1st, 2007

Commanding and Conquering

This past summer, I had the opportunity of a lifetime (at least for me). I was working as an intern on an unannounced RTS at EALA. Suffice it to say, due to NDA, I can’t say much about what I did. I can say that I was doing multiplayer gameplay design. An example of the sort of thing I was doing can be seen in the various multiplayer modes for C&C 3 on Xbox 360. They have things like capture the flag, conquer and hold, and a few others. I was designing modes like that for the project I was working on.

The real reason for finally coming out about this is that I had the opportunity to do an interview with Aaron Kaufman, the C&C Community Manager at EALA about my experience. I think it makesĀ a good read (despite my rather obvious bias), and even has a photo of me at the end, for those of you interested in seeing what this mastermind looks like.

I suggest you check it out if you happen to be interested in working in games, or even just what it is like behind the scenes of a major studio. I know that I really wanted to work in the games industry going in to my internship, and I came out knowing that I’d found what I wanted to do. I loved every day of it, and was terribly sad to leave. The guys at EALA were amazing, and I just had an amazing time. Peace through power!